Nodescripter is a node based scripting engine, designed mainly for artistic use
in both graphic and audio forms. Nodescripter currently uses GLFW for opengl
rendering and user input.
I'm writing nodescripter at least initially, for the purpose of learning
C/C++. The current version (0.003) is highly unpolished and grossly inefficient.
It should compile on most linux distros, osx, and windows 98, 2000, XP. Though it
has only been tested on ubuntu linux. If you are planning on compiling in on
windows I suggest using minGW . Also, to compile you will need the GLFW library:
. add nodes - space
. move around work space - middle mouse button
. scale work space - ctrl and middle mouse button
. to enter numbers into input nodes - press enter, type number, press enter,
hold "p" click on input node.
. move nodes by clicking on the blue section on the top of them
. turbo mode (very crude) - key "r"
things to avoid:
. Overlapping nodes, if 2 nodes overlap there is no going back except to
delete them, this will be fixed later.
. Making numbers bigger than the standard float can handle... if this
happens it will crash.